![]() On top of a bevy of collectible weapons and a ton of cars to loot for cash, there’s also armour to find and secret areas to sniff out. When you’re not swearing in frustration, you’ll likely be quite enjoying yourself. When you’ve got a bunch of hungry rotting firemen biting at your feet, getting stuck on a traffic cone is a big deal. That it happens to you is only really a problem this time around because, again, the size of the Vita’s screen means that you can’t always immediately see why you’ve stopped, or why you’re not able to get around a corner as quickly as you ought to. That’s something that’ll happen quite often – after all, what famous zombie killer hasn’t run forward into a road sign for 30 seconds straight? This can be used to your advantage, though, as those pesky brain eaters are just as likely to find themselves glued to the environment. All this while you’re still trying to work out exactly which way you’re facing and how you’ve managed to get stuck on an abandoned car. They’ll be able to slice you into pieces or will leap twenty feet into the air before crashing down onto you like some demented plumber. It presents itself as a survival horror almost – with toy weapons that do next to no damage and constant darkness – but then it’ll send a huge crowd of killers towards you. ![]() The other issue is that Dead Nation doesn’t really know what it wants to be. This doesn’t feel unfair, but not very fun either. There’s no aim assist either, so you’ll sometimes find yourself missing shots because your thumb moved slightly when you hit the trigger button. Extra weapons are there to use, but switching between them on the fly isn’t especially easy, and you’ll likely find yourself favouring one or two. Narrow alleys and dozens of on-screen enemies don’t really mix, especially when your main weapon, even when levelled up, leaves a lot to be desired. On harder difficulties, this proves a whole new source of frustration.ĭead Nation always suffered from aiming problems, anyway, and they still remain. It looks lovely, yes, but trying to aim at a single enemy out of thirty on the screen is a real hassle. This is made more annoying by the fact that this is literally the same game as the PS3 version, which doesn’t really work on a screen half the size of an envelope. Step out from under a streetlight and you won’t be able to see enemy zombies until they’re cleaning you out of their teeth. The lighting is tense and atmospheric, but the darker areas are still unfairly opaque. ![]() Housemarque’s biggest efforts appear to have been in making Dead Nation as smooth as possible on the Vita, and its work has definitely paid off. It supports the cross-buy scheme, but only with the PS3 outing, so those who downloaded the PS4’s Apocalypse Edition in March will have to shell out again for the portable release. In fact, there’s already a highlighted option on the main menu for the distinct purpose of buying the Road of Devastation pack. While the next-gen iteration boasted minor improvements and included all of the original’s post-release content, this Vita version does not. The most immediately annoying thing about this handheld version is that it’s a PlayStation 3 port. Finally, almost as an afterthought, Housemarque’s lurch-fest is finally set to become available on the go – but is it worth reanimating its already well-used corpse for a third time? A port for the PlayStation 4 came and went, offering the ultimate version of the zombie-filled twin stick shooter for fans who wanted better graphics and all of the DLC. ![]() Dead Nation was announced for the PlayStation Vita at E3 last year, and then was promptly forgotten about.
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